Main Site | Forum Index | FAQ | Search | Memberlist | Usergroups |  Register |  Profile | Log in to check your private messages | Log in

REDIRECT WORKING - NEW MAPS AND MOD!!!

 
Post new topic   Reply to topic    Unreal Zark Alliance Forum Index -> Call of Duty 5
View previous topic :: View next topic  

Author
{uZa}Lonesome Eagle
Site Admin


Joined: 21 Oct 2005
Posts: 5004
Back to top
Message
PostPosted: Tue Feb 10, 2009 5:30 pm    Post subject: REDIRECT WORKING - NEW MAPS AND MOD!!! Reply with quote

We have the redirect problem fixed on COD5 and are now running the first few new custom maps out there and the ACE mod.

Couple of notes on the ACE mod:

You will automatically rank up to level 65, but then you will need to jump out and set up your classes again one time. They will persist after that.

You can heal by holding down the "use" key if you are injured and have picked up some health packs from dead bodies.

You can search dead bodies for nades, weapons etc by crouching next to them and holding down the "melee" key.

I have the speed turned up a bit, let me know (too fast, too slow...)
View user's profile Send private message Send e-mail MSN Messenger

Author
{uZa} GARGAZ
Physco Killa


Joined: 22 Oct 2005
Posts: 1065
Back to top
Message
PostPosted: Tue Feb 10, 2009 5:47 pm    Post subject: Reply with quote

EAGLE!

LOVE IT BRO!

A BIT FAST I THINK... ALMOST TO THE POINT WHERE YA CANT GET YOUR BEARINGS... IMO

LOVE IT THOUGH
View user's profile Send private message MSN Messenger

Author
{uZa}Canadian Girl
Post Ho


Joined: 22 Oct 2005
Posts: 11776
Back to top
Message
PostPosted: Tue Feb 10, 2009 11:09 pm    Post subject: Reply with quote

Thanks for the work guys..much appreciated.... It was fun this evening. Smile
_________________


View user's profile Send private message

Author
{uZa}Amok
Post Ho


Joined: 19 May 2006
Posts: 17367
Back to top
Message
PostPosted: Wed Feb 11, 2009 12:09 pm    Post subject: Reply with quote

Thanks indeed, guys! You did a great job!!

I just downloaded the mods and maps, had a quick peek and I like the speed very much! Very Happy Cool

I should be on later today to seed. Cool
_________________

Respect all, fear none!
Conscia mens recti, famae mendacia ridet.
View user's profile Send private message

Author
{uZa}HiTechRedneck
Physco Killa


Joined: 29 Jan 2007
Posts: 807
Back to top
Message
PostPosted: Wed Feb 11, 2009 12:47 pm    Post subject: Reply with quote

Awesome MOD, speed is just fine... Any chance of getting a 10,000 round clip for the Thompson??? Wink
_________________
Kill 'em all and let God sort 'em out!
View user's profile Send private message

Author
{uZa}Lonesome Eagle
Site Admin


Joined: 21 Oct 2005
Posts: 5004
Back to top
Message
PostPosted: Wed Feb 11, 2009 1:17 pm    Post subject: Reply with quote

{uZa}HiTechRedneck wrote:
Awesome MOD, speed is just fine... Any chance of getting a 10,000 round clip for the Thompson??? Wink


Um... no. Wink

I am working with Dupont to see about changing the "reload speed" to a BIT faster (maybe 20-25% faster) for the weapons and I am considering boosting the power of all the rifles and submachine guns a bit so you don't have to empty a whole clip into someone to kill them and to make the KAR and other bolt-action guns a bit more deadly.

We won't be boosting things to unrealistic levels. There won't be "instant reload" or "insane firing rates" or "nuclear nades" like on Server 3. I know a lot of folks just love the way Server 3 plays, and that's cool. Dupont did a great job and I know it's a lot of fun. However, it isn't (IMHO) what's best for the clan as a whole given that we are running just one COD5 server and it needs to, as much as possible, be an instance that everyone wants to play on. I have no illusions about pleasing everyone... Wink
_________________

________
View user's profile Send private message Send e-mail MSN Messenger

Author
{uZa}Lonesome Eagle
Site Admin


Joined: 21 Oct 2005
Posts: 5004
Back to top
Message
PostPosted: Wed Feb 11, 2009 1:28 pm    Post subject: Reply with quote

{uZa} GARGAZ wrote:
EAGLE!

LOVE IT BRO!

A BIT FAST I THINK... ALMOST TO THE POINT WHERE YA CANT GET YOUR BEARINGS... IMO

LOVE IT THOUGH


The speed can be a bit disconcerting on really small maps, like the one we have now where everyone just basically runs around in one small courtyard with a couple of buildings. On medium to large maps though, it's nice not to move like a slug trying to get from your spawn point to the action. We will continue to watch it and find the "sweet spot".

You will find that you need to tune your "melee" skills with the knife/bayonet as while the movement speed is increased the "melee" speed is still the same. At first you will miss "poons" that you would have gotten with the old speed.
_________________

________
View user's profile Send private message Send e-mail MSN Messenger

Author
{uZa}Renegade
Site Admin


Joined: 22 Oct 2005
Posts: 3252
Back to top
Message
PostPosted: Wed Feb 11, 2009 1:34 pm    Post subject: Reply with quote

An increase in speed also means you jump further too. Getting out of the maps is then easier for the cheaters.
_________________

http://tinyurl.com/yobjfs
View user's profile Send private message

Author
{uZa}Amok
Post Ho


Joined: 19 May 2006
Posts: 17367
Back to top
Message
PostPosted: Wed Feb 11, 2009 1:50 pm    Post subject: Reply with quote

Mr. Green Cool
_________________

Respect all, fear none!
Conscia mens recti, famae mendacia ridet.
View user's profile Send private message

Display posts from previous:   
Post new topic   Reply to topic    Unreal Zark Alliance Forum Index -> Call of Duty 5 All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


FSDark by SkaidonDesigns
Powered by phpBB © 2001, 2002 phpBB Group