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Posted:
Sat Jul 21, 2007 2:50 pm Post subject:
Call Of Duty 4 FAQ |
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Taken from www.charlieoscardelta.com
Original Post By DeltaFourtwoZero ( COD2/COD4 PR)
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Call of Duty 4: Modern Warfare FAQ
Disclaimer: This game is currently in development as such this FAQ is subject to change and will be updated as new information is confirmed.
Developer: Infinity Ward
Publisher: Activision
Genre: First-Person Shooter
Official Site: www.charlieoscardelta.com
# Online:
Xbox 360 / PS3: 1 - 16 Players
PC: 32+ Players
Rating: Rating Pending
Videos:
Last Stand MP Perk HD (Gameplay)
Deep Impact MP Perk HD (Gameplay)
Double Tap MP Perk HD (Gameplay)
Multiplayer Content Interview HD
The Bog Rescue HD (Gameplay)
Vehicle and Weapon Interview HD
Evolution of Storyline Interview HD
Military Advisor Interview HD
Official Reveal Trailer HD
Will there be Anti-cheat out of box?
Yes, we will have Anti-cheat support for Call of Duty 4: Modern Warfare out of box. We have not announced which Anti-cheat system we will be using at this point however, but it will be available at launch.
Will there be Mod Tools / Support?
Yes, we do plan on releasing Mod tools and Mod support for Call of Duty 4: Modern Warfare, there may not be mod tools out of box however we are working to ensure that we have Mod tools and support as soon after launch as possible.
Will There Be Http Redirect?
Yes, Call of Duty 4: Modern Warfare will utilize Http redirect.
I read about classes in MP, how does that work in COD4:MW?
In multiplayer there will be five default classes each with a set weapons load out and three default Perks per class. There will also be the option to Create-a-Class which you can unlock through ranking up that allows you to customize your primary weapon, secondary weapon, grenade type, up to three perks, and accessories for your primary and secondary weapons (i.e. scopes, sights, camo schemes).
What are Perks and how do they work?
Perks are a new addition to multiplayer in Call of Duty 4: Modern Warfare, which act as special abilities to customize your character to your play style. These perks are broken up into three categories and are limited to only having three active at a time (one per category). There are a vast number of perks available, creating a unique MP experience every match with the large amount of difference combinations available.
A new perk will be revealed each week, check the top of this FAQ in the VIDEOS portion for links to videos showcasing perks as they become available.
What are the confirmed perks?
We will be confirming new ones every week, so far we have confirmed:
* Last Stand: Fall to the ground and pull out your pistol for one last chance to kill the enemy before dying.
* Stopping Power: Increased Bullet Damage.
* Juggernaut: Increased Health.
* Martydom: Drop a grenade when you die. (Anti-Tbag Technology)
* Endurance: Longer Sprint.
* Deep Impact: Increased Bullet Penetration.
* Double Tap: Increased Rate of Fire.
Can Perks or other options be modified or disabled?
Yes, server admins and players will have a large amount of config options to disable / enable as they see fit on their servers. Perks can be disabled and plenty of gameplay options can be modified. Server Admins and players will have a healthy config file to assist them.
Will there be Ranking and how does it work?
Yes, there is a ranking system in multiplayer. As you play the game you gain XP = Experience Points, the more XP you gain the higher you will Rank up.
The Ranking loosely follows military Marine ranks although there are more ranks in the game than there are actual Marine ranks, so there will be multiple levels to each rank.
As you Rank up you will unlock more and more weapons and gear to customize your weapon load out. This includes completely new weapons, new sights, new scopes, new grips, new camo schemes, and more.
Will there be kill cam in Multiplayer?
Yes, Kill-cam will be in multiplayer just like Call of Duty 2.
Is Sprinting a new feature in COD4:MW?
Yes, we have introduced Sprinting to both Single and Multiplayer. This is great for getting to cover quickly while underfire.
In one of the videos I noticed someone stab someone, what was that?
Yep, that is our new and incredibly awesome (if I do say so myself) Knife Melee. When things get crazy and you're within hand to hand combat distance, break out a lethal knife stab / swipe / lunge to take down the enemy with your knife.
How many multiplayer gametypes are there, and are the same ones from Call of Duty 2 there?
We're not announcing all the gametypes just yet, but we have brought back all the gametypes from Call of Duty 2 as well as introduced several new ones. The currently confirmed gametypes include:
* Free-for-All (deathmatch)
* Team Deathmatch
* Capture the Flag
* Search and Destroy
* Headquarters
* Sabatoge
* Oldschool (no details available)
* Domination (no details available)
What is Hardcore mode?
We've introduced a new realism mode for the hardcore players, which you can play along with any of the gametypes. So you can play all the gametypes either standard or Hardcore Mode. When playing Hardcore mode there is no HUD, and weapons do more damage (realistic damage).
Can you throw grenades back in Multiplayer?
Yes, you can throw grenades back in Single and Multiplayer.
Can you cook grenades?
Yes, you can cook grenades in both single player and multiplayer.
Note: This FAQ is a work in progress. I'll be updating it as more information is confirmed and revealed. Thanks!
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Posted:
Sun Jul 22, 2007 3:14 am Post subject:
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will there be an unfair player advantage for players with superior skill, and hardware?
The short answer? Yes... uZa Ten*k will quite literally crush everyone every time he plays, which will probably be quite often.
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Humanism- Less Filling, Tastes Great.
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Posted:
Sun Jul 22, 2007 2:32 pm Post subject:
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10k you read your posts before you push the button, right?
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Posted:
Sun Jul 22, 2007 10:53 pm Post subject:
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yes, i try to ensure they are chock full o' tongue-in-cheek bluster and bravado... why, did i miss something?
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Humanism- Less Filling, Tastes Great.
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Posted:
Mon Jul 23, 2007 9:24 am Post subject:
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Damn I'm getting a real jones for this game.
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Posted:
Mon Jul 23, 2007 12:53 pm Post subject:
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perk swapping for each game.. good that they made it swappable per round.
so a load-out as a machine gunner with the perks "sleight of hand", "deep impact" and "double tap" is going to be able to lay down an absolutely ridiculous amount of firepower.
and knifing someone with last stand could get you killed... gonna have to slash and dash!
wicked.
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Humanism- Less Filling, Tastes Great.
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Posted:
Mon Jul 23, 2007 6:48 pm Post subject:
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I don't like the shooting through walls thing - everything else is great.
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"Never underestimate the predictability of stupidity." (Bullet Tooth Tony, Snatch)
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Posted:
Mon Jul 23, 2007 7:30 pm Post subject:
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Maybe shooting through certain things. Stuff like wood, or thin walls would be cool.
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There are many sunsets in a lifetime, but only one for each day.
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Posted:
Wed Aug 01, 2007 12:10 am Post subject:
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omg.. I'm sooo getting a chubby for this game!
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Posted:
Wed Aug 01, 2007 2:01 am Post subject:
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FreakOfNature wrote: | omg.. I'm sooo getting a chubby for this game! |
...
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Posted:
Wed Aug 01, 2007 7:17 am Post subject:
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those are some great looking explosions. for you folks who didn't play and BF2/2142, you could put your C4 on a jeep and jihad the bejeezus out of the enemy... maybe we'll see some of that.
_________________
Humanism- Less Filling, Tastes Great.
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