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Posted:
Fri Dec 26, 2008 2:24 am Post subject:
Dupont - Required scripting files for zombie maps |
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Dup,
Here is a list of all the "scripting" files you need for compiling and running your zombie maps in /devmap mode. Be sure you have each one of these with YOURMAPNAME replaced with .. you know, and with the name of your map in all the appropriate places inside the files. If you set these up right, you are good to go.
Basic script info for compiling your maps
C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_YOURMAPNAME.gsc
C:\Program Files\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_YOURMAPNAME_fx.gsc
C:\Program Files\Activision\Call of Duty - World at War\zone_source\nazi_zombie_YOURMAPNAME.csv
Sound scripting - required for your map
C:\Program Files\Activision\Call of Duty - World at War\raw\soundaliases\nazi_zombie_YOURMAPNAME.csv
Arena file needed for your mod directory
Vista:
C:\Users\YOURNAME\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_YOURMAPNAME\mod.arena
XP:
C:\Documents and Settings\YOURNAME\Local Settings\Application Data\Activision\CoDWaW\mods\nazi_zombie_YOURMAPNAME\mod.arena
Optional script info for fog, fire, exploding stuff and other "effects"
C:\Program Files\Activision\Call of Duty - World at War\raw\clientscripts\nazi_zombie_YOURMAPNAME.csc
C:\Program Files\Activision\Call of Duty - World at War\raw\clientscripts\nazi_zombie_YOURMAPNAME_FX.csc
C:\Program Files\Activision\Call of Duty - World at War\raw\clientscripts\createfx\nazi_zombie_YOURMAPNAME_FX.csc
C:\Program Files\Activision\Call of Duty - World at War\raw\maps\createfx\nazi_zombie_YOURMAPNAME_FX.gsc
When compiled to hand out to others, these are all incorporated into the .ff file so all you need to zip up and give out is the mod.arena and nazi_zombie_YOURMAPNAME.ff from the same mods directory other will install into. So you will have a .zip with:
Folder: nazi_zombie_YOURMAPNAME
Files in forlder : mod.arena, nazi_zombie_YOURMAPNAME.ff
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