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 Post subject: Attention ALL CoD2 Gamers
 Post Posted: Wed Aug 19, 2009 11:06 pm 
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Joined: Thu Feb 19, 2009 11:12 pm
Posts: 891
Location: Indiana, USA
I have made several changes to the {uZa}CustomMaps CoD2 server.
We have a new mod version and all the maps have been renamed.

The maps are no longer zd###, so please delete all the zd### maps from your main folder.
The new map names are uZa_###.

The mod is no longer awamod, so please delete your awamod folder and all that is in it.
The awamod folder is in the Call of Duty 2 folder.
The new mod is named uZamod.

These changes will make it easier to know which mods and which maps are from uZa.

If you need any help, I am always willing to help.
Just download the full version of Team Viewer from here:
http://www.teamviewer.com/download/index.aspx
Then I will be able to quickly help you.
Just ask me for help when you see me on Ventrilo.


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 Post subject: Re: Attention ALL CoD2 Gamers
 Post Posted: Sun Aug 23, 2009 3:31 pm 
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Joined: Thu Feb 19, 2009 10:24 pm
Posts: 835
Location: Sarasota, FL
Hey Studdog,thanks for all your hard work tweaking the server.The game seems to flow and play very well.I wonder if you could activate smoke bombs just for A short while to see how everyone might like them as well as see how everyone's computers handles them.Just A thought your call thanks.
Matt. :)

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 Post subject: Re: Attention ALL CoD2 Gamers
 Post Posted: Sun Aug 30, 2009 11:32 am 
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Mucho Posto!
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Joined: Thu Feb 19, 2009 11:12 pm
Posts: 891
Location: Indiana, USA
{uZa}mattbaker wrote:
Hey Studdog,thanks for all your hard work tweaking the server.The game seems to flow and play very well.I wonder if you could activate smoke bombs just for A short while to see how everyone might like them as well as see how everyone's computers handles them.Just A thought your call thanks.
Matt. :)


Good idea Matt!
I will give it some thought and try it sometime.
My main concern will be for those with slower PC's.
With our server sped up and then add smoke, it may cause a lot of issues for them.
We will have to test it and see.


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 Post subject: Re: Attention ALL CoD2 Gamers
 Post Posted: Fri Sep 18, 2009 8:21 pm 
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Joined: Wed Feb 25, 2009 9:19 am
Posts: 466
Location: Indiana
Hey Studdog have you thought about any modern weapons or tipwires. Just to add a little somethin different to a map. Just a suggestion don't know how it would work or how hard it would be or if anyone would like it. Don't wanna add anymore work to ya...

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 Post subject: Re: Attention ALL CoD2 Gamers
 Post Posted: Fri Oct 02, 2009 5:41 pm 
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Joined: Thu Feb 26, 2009 12:19 am
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Modern weapons is ok but this is CoD2 have to keep with the normal weapons, BUT tripwires would be great. (I can keep my houses a little longer hehehehehe)


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