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Call of Duty World at War Patch 1.4 is out! http://uzaclan.com/forum/viewtopic.php?f=9&t=265 |
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Author: | {uZa}Lonesome Eagle [ Fri Apr 10, 2009 9:29 am ] |
Post subject: | Call of Duty World at War Patch 1.4 is out! |
Here is the link for the Call of Duty World at War 1.4 patch. I am patching the server as we speak, so you will need to have the new patch installed to get on today. * Gamershell - http://www.gamershell.com/ ********************************************** Call of Duty: World at War PC Patch 1.4 Submitted: April 09th, 2009 Notes: * 3 new Multiplayer maps: Kneedeep, Nightfire, Station! * Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! * Improved spawning logic. * Auto balancing improvements. Players are no longer auto balanced while completing objectives. * Mods: IWD's can be placed in the usermaps folder. * Mods: Hold Breath / Sprint functions as intended. * Mods: MissingAssets.csv is generated when maps are run with developer set to 1. * Fixed lag caused by shooting at tanks. * All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds. * Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty. * Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy. * Martyrdom no longer causes direct impact deaths in Hardcore modes. * "Bayonet jumping" has been disabled. UPDATE: I have the three new maps running in the regular rotation as maps 1-2-3. If you have RCON access you can manually change to any of the three maps to try them out. If there are non-uZa on the server, please let them know you are going to change maps before you do it. /rcon login password /rcon map mapname The mapnames are: mp_kneedeep mp_subway mp_nachtfeuer |
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