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Team Fortress 2 + Steam Client updates.

 
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:[GOB]:JackC
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Joined: 27 Oct 2005
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PostPosted: Fri Oct 26, 2007 2:34 am    Post subject: Team Fortress 2 + Steam Client updates. Reply with quote

Quite a nice update.

Code:
Team Fortress 2


Improved compatibility for direct sound

Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades

Improved autobalance calculation code when determining who to switch

Improved networking compatibility for some routers

Fixed a crash during level init related to model loading

Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round

Fixed a bug in the clientside player avoidance code, and smoothed it a little more

Further crash fixes related to paged pool memory usage

Fixed scoreboard team scores label getting cut off

Engineer buildings now explode when the Engineer dies during sudden death

Fixed a spy backstab exploit where you could stab a player who was not facing away from you

Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

Fixed texture detail level setting "Very high" not being preserved

Improved various error messages, and added links to steampowered support pages

Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score

Fixed honeypot server problems

Fixed a rare crash caused by a medigun losing its owner

Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out

TeamMenu now disables the spectate button if mp_allowspectators is zero

Added a missing "cannot_be_spectator" localization string

Re-added class count numbers above class buttons for non-zero classes, in addition to the class images

Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

Fixed some edge cases where grenades could go through player or buildings

Fixed rocket/grenade explosions being able to impart damage through thin ceilings

The Engineer's "build X" commands will now behave properly when bound directly to keys


Code:


Steam Client


Fixed games sometimes getting minimized on the first friends message received or sent via the in-game overlay

Fixed Server Browser hang on first refresh

The in-game overlay now saves dialog positions on a per resolution basis

Improved in-game overlay compatibility with some third party security applications (Tiny Personal Firewall among others)

The in-game overlay is no longer required for Orange Box games and will respect the setting to disable it

Fixed input issues with some non-Steam games when used with the in-game overlay (World in Conflict now works)

Fixed individual voice chats not transitioning their call state correctly to the in-game overlay when launching a game while a voice chat is active

Improved the look and feel for the games and mini-games lists

Fixed various layout and color problems in all of the non-default skins

Fixed a rare crash bug in the Server Browser

Fix bug preventing non-ASCII characters at leading or trailing end of friends names

Fixed Voice tab in settings dialog not always controlling correct sound card, if user had more than one sound capture card

Fixed My Games list icons getting randomized



Restart your STEAM clients to obtain the update.
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