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Posted:
Fri Oct 26, 2007 2:34 am Post subject:
Team Fortress 2 + Steam Client updates. |
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Quite a nice update.
Code: | Team Fortress 2
Improved compatibility for direct sound
Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
Improved autobalance calculation code when determining who to switch
Improved networking compatibility for some routers
Fixed a crash during level init related to model loading
Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
Fixed a bug in the clientside player avoidance code, and smoothed it a little more
Further crash fixes related to paged pool memory usage
Fixed scoreboard team scores label getting cut off
Engineer buildings now explode when the Engineer dies during sudden death
Fixed a spy backstab exploit where you could stab a player who was not facing away from you
Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
Fixed texture detail level setting "Very high" not being preserved
Improved various error messages, and added links to steampowered support pages
Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
Fixed honeypot server problems
Fixed a rare crash caused by a medigun losing its owner
Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
TeamMenu now disables the spectate button if mp_allowspectators is zero
Added a missing "cannot_be_spectator" localization string
Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
Fixed some edge cases where grenades could go through player or buildings
Fixed rocket/grenade explosions being able to impart damage through thin ceilings
The Engineer's "build X" commands will now behave properly when bound directly to keys |
Code: |
Steam Client
Fixed games sometimes getting minimized on the first friends message received or sent via the in-game overlay
Fixed Server Browser hang on first refresh
The in-game overlay now saves dialog positions on a per resolution basis
Improved in-game overlay compatibility with some third party security applications (Tiny Personal Firewall among others)
The in-game overlay is no longer required for Orange Box games and will respect the setting to disable it
Fixed input issues with some non-Steam games when used with the in-game overlay (World in Conflict now works)
Fixed individual voice chats not transitioning their call state correctly to the in-game overlay when launching a game while a voice chat is active
Improved the look and feel for the games and mini-games lists
Fixed various layout and color problems in all of the non-default skins
Fixed a rare crash bug in the Server Browser
Fix bug preventing non-ASCII characters at leading or trailing end of friends names
Fixed Voice tab in settings dialog not always controlling correct sound card, if user had more than one sound capture card
Fixed My Games list icons getting randomized |
Restart your STEAM clients to obtain the update.
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