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 Post subject: Call of Duty World at War Patch 1.4 is out!
 Post Posted: Fri Apr 10, 2009 9:29 am 
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Joined: Thu Feb 19, 2009 10:47 am
Posts: 1219
Location: Fairfax, VA, USA
Here is the link for the Call of Duty World at War 1.4 patch. I am patching the server as we speak, so you will need to have the new patch installed to get on today.

* Gamershell - http://www.gamershell.com/



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Call of Duty: World at War PC Patch 1.4
Submitted: April 09th, 2009

Notes:

* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.
* Mods: IWD's can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* "Bayonet jumping" has been disabled.

UPDATE: I have the three new maps running in the regular rotation as maps 1-2-3. If you have RCON access you can manually change to any of the three maps to try them out. If there are non-uZa on the server, please let them know you are going to change maps before you do it.

/rcon login password
/rcon map mapname

The mapnames are:
mp_kneedeep
mp_subway
mp_nachtfeuer

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